![]() Mewtwo Strikes Back tackles this idea head on. It's interesting that Mewtwo's grievances with the humans is one of the oldest criticism that parents and critics have had about the Pokémon franchise, which is its focus on humans making animal-like creatures fight other. It contains a story that can appeal to young audiences, regardless of the generation. The reason why so little is changed in the remake is that Pokémon: The First Movie doesn't need much modernizing. Related: Where To Watch Classic Pokémon Movies Online The upgraded visual effects does wonders for the various attacks used by the Pokémon throughout the film, bringing the battles to life in a way never seen before. The CGI treatment improves the fighting as well. The same is true for all the human and Pokémon characters. Ash still looks like Ash, and Misty still looks like Misty. From start to finish, the movie is able to effectively blend the traditional anime art style with CGI, and it works perfectly. The very first shot of the film, which is of a remarkably detailed leaf, right away gives the viewer the impression that Mewtwo Strikes Back: Evolution is unlike all other Pokémon movies that have preceded it. The result of the remake's CGI transformation is stunning to say the least. After seeing Ash, Misty, and Brock as animated characters for over 20 years, seeing them rendered in CGI is definitely an eye-popping experience, but not in a bad way by any means. It's an unusual look to be sure, as the only other time that anything even close to this has been done was the live-action/CGI hybrid Detective Pikachu, though that was a different case entirely. It's a fun game, no doubt held back by executives pushing tight release windows on the development team.Mewtwo Strikes Back: Evolution gives the first Pokémon movie a massive CGI makeover. So yeah, I actually really enjoy this game, but I can't give it more than a 7 with all the obvious cut corners that the development team made to get it out. it's just strange that they didn't add it to this game. It's another aggravating decision by the developers, as the technology already exists and has already been applied to another Pokemon game and proven to work. I also wished they incorporated the Legends Arceus style of catching and battling, as that was more fast paced and fun. running on the Switch and looking great, it really makes me angry that this game looks so bad and has such obvious graphical problems. When I see games like TOTK, Xenoblade Chronicles 3, DQXIS, etc. I never experienced a crash, and the FPS drops were noticeable but never lasted for very long and didn't impact my enjoyment of the game. A lot of people complained about FPS drops and bugs but neither of these were much of a problem for me. I actually think SwSh had better graphics than S/V, or at least they were more consistent and the issues less noticeable. Character and Pokemon models are generally fine, but most of the textures are downright awful, characters and pokemon really close to you walk at like 5 FPS and the pop in is obnoxious. Chief among these issues is the graphics, they are terrible. ![]() ![]() When I think about it, I really like the game, but it's held back by some really aggravating choices by the developers. The battling is fun as usual, and I love that all the Pokémon are running around in the world. The 3 main questlines, and free roaming of the map is also a welcome change over the old stories that were more linear. The school setting was brilliant, the characters are some of the most memorable to me since Gen IV, and the setting of Paldea is probably one of my most favorite Pokémon regions.
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